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Code.Blog Code Talk for the Game Developer May 2010 Entries
Game-a-Week One Completed
Last night I finished my Game-a-Week One and felt and extreme sense of accomplishment with what I finished in a single week. I removed all traces of the JigLibX code since it wasn't working properly due to my implementation and got my collision working thanks to some BoundingSpheres and Riemer's tutorials. However, since the characters are Corndogs a rectangle bounding box would have made more sense although the bullets are only able to move forward currently. While developing it in a week was a ......

Posted On Friday, May 28, 2010 2:08 AM

Game-a-Week One
Anyone who chats with me on a semi-regular basis knows I am absolutely horrible at completing something from beginnning to end. Often times I'll begin something, lose interest at some point, and end up moving onto the next thing. For example, I have 1/2 a full game created, 1/3 of a novel written, and half of a model set created. Needless to say, unless I have some sort of pressure to finish something I don't stick to it. Recently however one of my online buddies challenged me to create a simple ......

Posted On Wednesday, May 26, 2010 3:24 AM

Creating a Podcast

Hopefully in the next week I will begin developing a new podcast for your listening pleasure.  Actually, it'll probably be quite horrible as I'm not a great speaker and I don't know what kind of content I'll have, but damnit I'll produce something.

Anyone out there have any tips or suggestions for a new podcaster?

Posted On Monday, May 24, 2010 7:15 AM

My Thoughts on Reinventing the Wheel
For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine. Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do. And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD. But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time. Here's what I imagine ......

Posted On Thursday, May 13, 2010 8:57 AM

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